Before, any save differences at all, even from a desync, would force users to start over. This feature lets Dolphin more or less uses a dummy NAND during netplay so that users don't have to sync 512MB of Wii Memory each time just to use Wii Netplay. The obvious one is "Blank NAND" for Wii Netplay. In an effort to reach parity on netplay, two huge features were merged to make Wii Netplay more realistic for average users. Netplay has been stable for GameCube games for some time, but extremely difficult to use for Wii games. Winner's finals from a tournament using Dolphin Netplay Despite that, the overall stability of Dolphin's netplay has allowed it to serve for online tournaments and leagues for Super Smash Bros. Between 4.0 and today, the feature has gone from a clunky and difficult system that usually wouldn't work for inexplicit reasons into an easy to use and fully functional netplay platform that only sometimes won't work for inexplicable reasons. Netplay is one of Dolphin's fastest improving features. Netplay Infrastructure Updates, 4.0-6512 - Wii Blank NAND on Netplay by comex, 4.0-6638 - Netplay Desync Detection by RachelB, 4.0-6839 - Synchronize GameCube SRAM Settings file on Netplay by AdmiralCurtiss ¶ So, if the next version of mGBA is delayed, now you know it's because Dolphin has been borrowing endrift's OSXpertise. By the next day, the months long regression had finally been quelled! Together, they implemented a quick fix and verified things to be working correctly. Then, to spite those who bother random emu-devs, not even a minute or two later flacs, a regular Dolphin dev, came up with the same answer while looking over the code for the regression. Within a few minutes of asking endrift to look over the code a solution was found. endrift uses a Mac, and was repeatedly bombarded with "can you test this Mac issue," style requests. And while a big problem like this was reported fairly quickly, the issue quickly became finding someone who could fix it.įellow emulator developer endrift, the developer of the mGBA GameBoy Advance emulator, frequents the Dolphin developer IRC. Multiple Real Wiimotes have been painfully broken in Dolphin on OS X for almost 2000 builds. Add in a lack of Dolphin developers using OS X, and fixing issues can take a painfully long time. It doesn't help that spotty drivers mixed with relatively low Dolphin usage means that a lot of problems crop up that are hard to debug. It's no secret that Dolphin's OS X builds sometimes see the short end of the stick. Notable Changes ¶ 4.0-6492 - Fix Multiple Real Wiimotes in OS X by flacs and endrift ¶ As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed.
0 Comments
22 - Ruthless Aggression - Triceps.mp4 (21.21 - Ruthless Aggression - Legs.mp4 (31.0 MB).20 - Ruthless Aggression - Shoulders.mp4 (23.5 MB).19 - Ruthless Aggression - Back.mp4 (36.4 MB).18 - Ruthless Aggression - Chest.mp4 (36.7 MB).17 - Ruthless Aggression - Biceps.mp4 (36.5 MB).16 - Ruthless Aggression - Phase Explanation.mp4 (8.2 MB).13 - Stalking - Shoulders.mp4 (40.9 MB).09 - Stalking - Phase Explanation.mp4 (8.3 MB).
Now it is available in GUI under compatibility properties, so you can enable passive waiting if you prefer reduced CPU load and power consumption or disable it if you prefer maximum framepacing precision Framerate limiter’s passive waiting mode, introduced in the previous version, is no longer power user oriented.Improved compatibility with multithreaded Direct3D12 applications, which concurrently create new swapchains while presenting a frame on a swapchain from different thread (e.g.Fixed issue in video capture module, which could cause some 64-bit applications to crash when trying to capture video encoded with external VFW codecs.Fixed Windows XP/Vista compatibility regression, introduced in the previous version due to adding Windows 7+ specific in-process RAM usage performance counters.Enabling it globally could cause the On-Screen Display to disappear on + in some games with bugged renderers, which leak swapchain during display mode switch in Microsoft Flight Simulator 2020, which may simultaneously use multiple swapchains). Recently introduced Direct3D11 swapchain latching mode is no longer enabled by default, now it is profile based and applied in compatibility profiles only when it is really necessary (e.g.RTSS 7.3.0 hypertext editor is getting stronger and stronger.A few more improvements in visual hypertext editor plugin.Testing overlay editor plugin (visual hypertext editor) in RTSS 7.3.0.Handy Youtube videos showing some cool features: Any DirectX, Vulkan or OpenGL compatible graphics card.Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 or Windows 11 (both x86 and 圆4 versions) with full administrative rights.You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more! Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g.The server provides high-performance real-time desktop and in-game video capture support to the client applications.BMP, PNG and JPG screen capture formats are supported. The server provides desktop and in-game screen capture support to the client applications.The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. Display in DirectX and OpenGL applications.The clients can display any text info in the On-Screen The server provides On-Screen Display support to the client applications.The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications.
However, Leicester restored their two-goal cushion minutes later when Harvey Barnes skipped forward on a counter-attack and squared the ball for Ademola Lookman to tap into an empty net. Watford levelled 14 minutes later after Emmanuel Dennis was tripped in the box by Wilfred Ndidi and Joshua King made no mistake in beating Kasper Schmeichel from the spot.īut as the snowfall got heavier, Jamie Vardy fired the home side ahead with two goals in eight minutes, both created by Maddison, first chipping the onrushing Bachmann before cleverly heading home from the near post at a corner kick.Ī blanket of snow turned the lush green pitch white in the second half and as the visibility fell, Dennis nicked the ball off a back-tracking Timothy Castagne on the hour mark to go one-on-one with Schmeichel, making it 3-2 with a controlled finish. The match began in relatively clear conditions and Leicester took an early lead from a Watford error when William Troost-Ekong ducked under a long ball, allowing Leicester’s James Maddison to sneak in behind and beat keeper Daniel Bachmann. Manuel Lanzini grabbed a superb added-time goal, with a fine shot into the top corner, for David Moyes’ West Ham who are fourth in the table on 23 points.īrendan Rodgers’ Leicester City beat Watford 4-2 amid heavy snowfall which reduced visibility and made playing conditions difficult at the King Power Stadium. City continued to dominate but it took them until the 90th minute to score again when Gabriel Jesus set up Fernandinho to net three minutes after he came off the bench. The snowstorm abated at halftime and an army of groundstaff cleared the pitch. With thick snow falling for most of the opening half, City took the lead when Riyad Mahrez drove the ball across the goal and Gundogan was on hand to steer it home in the 33rd minute. Manchester City captain Ilkay Gundogan struck in the midst of a first-half snowstorm before a late goal from substitute Fernandinho proved enough to secure a 2-1 win over West Ham. “I’m immensely proud of the players, it’s been a tough week and some difficult moments for us all but I’m proud of the response.” “When you’re in front in a game like this, to have it taken away from you is disappointing,” he said. United are expected, in the coming days, to appoint former RB Leipzig coach Ralf Rangnick as their manager until the end of the season and Carrick was disappointed with Sunday’s result. “We dominated from the first minute, we were aggressive and never stopped attacking… We have to swallow the result. “I am absolutely happy with the performance,” Chelsea boss Tuchel said. The hosts pushed for a winner and brought on Romelu Lukaku, returning from injury as a substitute for the last 10 minutes against his former club, but they failed to find a way through United’s defence with Antonio Rudiger wasting a late chance. Jorginho made amends though when he converted from the spot after a wild challenge from Aaron Wan-Bissaka on Thiago Silva led to a penalty. United, with Michael Carrick in temporary charge of the team following the sacking of Ole Gunnar Solskjaer, left Cristiano Ronaldo on the bench and fielded a defensive lineup designed to frustrate the league leaders.Ĭhelsea dominated the first half, with United sitting deep and tight with three defensive midfielders in front of a back four without the suspended Harry Maguire and injured Raphael Varane.įive minutes after the interval, United hit Chelsea on the break with Jorginho miscontrolling a long clearance and Jadon Sancho taking full advantage, latching on to the loose ball and then racing goalwards before beating Edouard Mendy with an ice-cool finish. Thomas Tuchel’s Chelsea have 30 points from 13 games with City on 29 points and Liverpool, who beat Southampton 4-0 on Saturday, are a further point behind. – Chelsea’s lead at the top of the Premier League was cut to a point after they were held at home by Manchester United while rivals Manchester City beat West Ham United 2-1 on Sunday. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |